Today's Sunday Guardian column.
I try to leave out the parts that people skip,
Elmore Leonard once said, when asked about his rules for writing. Perhaps those
who pick up Leonard’s novels read every word; as for the rest, we’re all guilty
of skipping lines, sentences, paragraphs, and even pages. So what happens to
all these ignored passages of novels? Which
circle of hell are they consigned to? Your intrepid columnist has the low-down.
The Dungeon of Details. You can hear the piteous moans and rattling of chains even
before you enter their cell. In this corner, descriptions of bedrooms and
living rooms stretch out their hands. On that ledge, the styles of characters’
clothes toss and turn. In the front, plucking at the bars, are the objects people
fiddle with, from cigarette lighters to ivory-handled daggers. At the centre, you
can see images of city streets, parks and buildings. Up on the rafters, the
colours of people’s eyes lie defeated. It’s crowded here, and more details are dragged
in every day.
The Maze
of Minor Characters. Round and round they
roam, ceaselessly searching for a way out, all those people on the periphery
and in uninspiring sub-plots. The hero’s brother-in-law, the heroine’s best
friend’s best friend, the florist with a ready smile, the ageing in-laws, the
ship’s crew members and the former classmates spotted at school reunions. Some
are fuzzy to look at; others have a single attribute that they repeat over and
over again. Bumping into each other often and then drawing themselves up to
their full heights they continue onwards, in search of the recognition and
attention that will forever elude them.
The
Wilderness of Weather. Upon a remote, blasted
heath they swirl and rage. The temperature, the shape of clouds, the pitter-patter
of rain on windowpanes, the sun’s blaze, the waxing and waning of the moon, the
way the skies darken at night, and all the other descriptions of the changing
patterns of climate. A typhoon with the power to capsize ships grumbled about
how unfair it was that he was banished, as his actions had a great bearing on
the novel’s plot.
The Cave
of Connections. Far from civilization, by
the side of a rocky outcrop, is where these hapless creations dwell. The doors
that characters opened to get from one room to another, the flights taken
between cities and countries, the routes followed to get from Point A to Point
B, the horse-carriage rides down Central Park. It’s not fair, they say: it’s because of us
that characters were able to move around. We don’t belong in the dreary desert
sand of dead habit, they yell, as they trip in the dark. But there it is. The
way of the reader, like that of the Bushido blade, is pitiless.
The
Labyrinth of Lists. Located next to the Maze
of Minor Characters, this is where lists furl and unfurl all day and all night,
separated only by the space of a semi-colon. On and on they whirl: the contents
of shops and shopping lists; the particulars of breakfast, lunch and dinner; the sunscreen,
hats, towels and balls taken to beaches; the make and mechanism of armaments
and explosives. Trees were cut down to make room for us, they proclaim
indignantly, and look at our predicament now. That’s the way the biscuit
breaks.
The
Laboratory of Low Goals. Not a place of
banishment per se, but a research
centre where characters’ motivations are put to the test. Among those that
don’t make the cut are the need to simply achieve happiness, the desire to
retire to a beach-front villa, the urge to tell off the annoying co-worker and
the necessity of catching the eye of the cute person next door. The technicians
in this claustrophobic area work around the clock; the waiting room is always
full. Recently, the inclination to clip toenails failed miserably, and was instantly
shipped to the Valhalla of Weak Expectations.
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